This is the press kit page for DRAGON: A Game About a Dragon. Here you should find about everything you need to build an article or further inform yourself about the game’s more technical information. If you need to know anything that isn’t listed here, please let us know.
Developer: Games With Dragons In
Platform Pages: Steam
Release Date: Apr 24, 2015
Availability: Digital download on Steam, IndieGameStand
File Size: ~2GB
Press Contact: firstname.lastname@example.org
But being a not-a-hero has isn’t easy. When your best skill is whistling and your idea of exercise is walking over to the fridge to get a microwave dinner, and life decides to send you on a grand adventure, chances are that you aren’t very ready to fight your way through knights and soldiers. You probably can’t even fly for more than a second or two, but if you want to get your simple life back, you’re gonna have to learn how. If you enjoy games of a relaxing pace that still feature exciting and comically imposing bosses, beautiful art, fantastic music, lighthearted and tongue-in-cheek writing, all designed to perfection with love every step of the way, you’ll love DRAGON: A Game About a Dragon!
- An entirely hand-drawn world. Every last detail has an authentic touch of love!
- Beautiful classical animation, just like in a cartoon. Each individual frame is designed to animate smoothly on its own merit–no digital tweening allowed!
- DRAGON is a marriage of the 16-bit and modern eras. It’s an interpretation of what spritework might’ve advanced and evolved into in the current day.
- A fantastic soundtrack by the brilliant Zack Parrish. You heard his sweeping, orchestral score in Valdis Story; now hear his upbeat, SNES-style composition style here!
- From story sequences to silent animations and even simple item descriptions, DRAGON conveys lighthearted and endearing narration guaranteed to make you smile!
Be the dragon!
- Fly! Use your dragon breath! Learn new breath types! Give humans a hard time! Freeze them, set them on fire, short out mechanical monsters… do everything a dragon can–and would–do!
- Adjust the challenge to suit your preferences. Level up and find treasures to become so powerful that you can fly over anything and no boss could ever hope to stop you… or ignore it all and face the game with your skills alone!
- Take multiple routes through your quest! Choose between branching areas on the world map, or play them all! Plus, stages within stages: if multiple paths on the world map wasn’t enough, play through areas that are completely different depending on the paths you take within them!
- Find treasures locked behind puzzles to increase your strength and add them to Dragon’s hoard! Don’t like puzzles with cartoon logic? Skip ’em, no strings attached! It’s all about freedom of choice.
- See the game from a different perspective by unlocking the Hawaiian Creole English language setting, which I can guarantee absolutely no other game has!
- Tons of options! Rebind the keyboard controls, select reader-friendly fonts, hit point display for the color impaired, and more!
- Trading Cards
- Gamepad support!
Games With Dragons In is an independent game studio that’s been working on projects since 2012. Well, I say studio, but in reality, it’s actually more like a singular enthusiast making all the assets and hammering away at code that has been described on multiple occasions as “like looking at the programming version of outsider art.” All music and sound engineering work is done on independent contract. Everything else is just one guy with no pedigree beyond, well, this. That doesn’t mean that we haven’t tried with all our might to put our best foot forward with our inaugural title, DRAGON: A Game About a Dragon.
I’m the sort of linguist who didn’t pursue an MBA, so dispensing with marketing jargon for a moment, the goal of Games With Dragons In is simple: we wish to make, well, games with dragons in them in some shape or form, and to make the people who play them smile. In an age where everyone endeavors to be dark and pretentious, we attempt to make bright and happy games about best friends and lovers, plus maybe some silly message about freedom, equality, and egalitarianism buried really, really deep underneath the puppies and rainbows… or, uh, dragons and rainbows in this case.
I sincerely hope you will enjoy what has been made here, and I hope that we will be allowed to continue to make games of a different genre, but very similar flavor, in the near future.
For the sake of saving this page’s space and your time, a .zip file of other assorted screenshots from the game can be downloaded here.
Music is in integral part of every game, and DRAGON: A Game About a Dragon is no different! Here you’ll find a few samples of the tracks:
The soundtrack can be purchased here, or by simply clicking on the following image:
Zack Parrish has listed it at $4.20 which, I’m sure you’ll agree after playing the game, is a very appropriate price.
The team is listed below. Well, what of it is there to list, at least.
- Chris Albert – Director, producer, programmer, artist, animator, writer… well, you get the picture.
- Zack Parrish – Music
- Calum Bowen – Sound